Group List:

Uneeb Faridy

Mustafa Hasan

Rumasa Pareesha

Mohammed Faseeh Abbasi

Introduction:

As a group, we have decided to investigate the social practice of infant head-molding in Pakistan. This case study discusses the usage of different tools and methods that are utilized in various castes and ethnicities, in addition to…


This week, we got our brief for our Principles of Interaction final project.

Damn, am I scared.

Partly, because I really want to pull this off to the best of my ability — to make sure that I wholeheartedly pour my mind into this beast and deliver a hell of…


This week, our class presented their ideas of ‘futuring’ an app — our projections of what the future will look like in terms of social media. Throughout the presentation, I had a building tension of sorts — I was looking at what people were making — AR integrations for shops…


‘Puff Puff Pakistan’ talks about an issue very close to me.

Smoking.

Everyone in Pakistan has had some form of contact with smoking. Whether it be them smoking, someone in the family, friends, or in the street. In my family, my dad was a smoker when I was young, and…


How far can technology reform or deform our laws — our social practices?

How far can technology affect forms of capital — forms of power in our society?

A little over 7 years ago, in one of our ICT (Information Communication Technology) classes, we were taught about the Digital Divide…


We forget things most of the time. It is a human thing that happens. I myself don’t remember much, but I do remember that I’m a very forgetful person. …


Mental models are centerfold when dealing with interaction design. They form the basis of memories and experience that dictates the pre-decided subconscious paths people choose to take. …


Design is a weapon of mass destruction.

-Wait.

-What?

Yes, you heard me.

-But how can a form of thinking and creating be equivalent to a nuclear bomb that can kill thousands?

Here's how:

As an Interaction Design student, mental models and metaphors are things that I think about daily…


How can we expect people to focus on what we make? How do we know where they WILL focus? How do we design for human probability?

Design has gone a long way to try to answer these questions. We have formed constitutive components of what makes a good design —…


We see to believe.

Or do we?

Our brain might be the single most complex thing in creation. We have come far — from creating stone axes and picks to quantum computers capable of solving for theoretical entanglement and superposition. …

Uneeb Faridy

A student.

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